![]() The wife reveals that her mother always called the father’s bastard son “monster,” which were her father’s dying words spoken to the cop who enters the apartment every loop. Unfortunately, as mentioned above, the wife is pregnant with the player’s child, bringing some major ethical questions into play. The player character, voiced by James McAvoy, reveals that he’s repressed the memory of murdering his own father which is why he had never brought it up to his wife. What’s more, as the wife’s father is also the player character’s father, the couple realizes that they’re half-siblings in a horrid twist of fates. It’s revealed that Dahlia’s son, 12 Minutes’ protagonist, was the one who killed the wife’s father. The realization of who actually killed the father begins dawning on the player after discovering that the father had an affair with a woman named Dahlia, who happens to be the player character’s mother. Eventually, the player is able to prove the wife’s innocence after discovering that her father wasn’t killed in the initial shooting, but several days after in another shooting. The pocket watch in 12 Minuteswas the wife’s father’s back when he was still alive, but, as revealed by the cop in subsequent loops, the wife supposedly murdered her father due to his abusive behavior. This is when the real mystery of 12 Minutes gets going. Not long after, a violent cop enters his apartment saying that he’s there for a rare and expensive pocket watch that’s being kept hidden by the wife. For the first five minutes or so, things for the character seem to be going pretty well, he lives with his loving wife and, over dessert, finds out that he’s going to be a father. When 12 Minutes first starts, the player character seems to be a pretty ordinary person who’s caught in an unexplained head-scratching time loop that he cannot seem to escape from. RELATED: Comparing 12 Minutes' Gameplay Loop to Legend of Zelda: Majora's Mask 12 Minutes: Who Are You? By the time the credits roll, the title has covered a lot of ground, narratively speaking, but the biggest twist of the entire game revolves around the player character’s identity and how that impacts the other figures in the story. Each loop in 12 Minutes sees the player character discovering more about the mystery surrounding the loop itself and the murder of his wife’s father. There are some pretty major twists and turns in the latest Annapurna Interactive published title. 12 Minutes is taking the premise and showcasing exactly how a time loop can be used in a narrative-focused point-and-click adventure game to great effect. Returnal showed players how a time loop can narratively impact roguelikes, and the upcoming Deathloop is showing how it can be used in an immersive FPS. This article contains major plot spoilers for 12 Minutes.Ģ021 seems like a pretty good year for time loops in video games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |